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Pentopia (Loop) (1215)

Instruction:
Shade some empty cells so that the shaded cells form the shapes of different pentominoes, and draw a single non-intersecting loop through the centers of all unshaded cells. Loop paths must be orthogonal.
Some cells may be black; do not shade them and do not draw the loop through them. Cells with arrows, however, must be part of the loop.
Each pentomino shape is used at most once, but can be rotated or reflected. Pentominoes cannot touch along edges or corners. Arrows in a cell indicate all closest pentomino cell(s) to that cell along the four orthogonal directions (if there are multiple cells of the same closest distance to the cell, there will be multiple arrows).

Reference: WPF (1)

Examples:
WPF Puzzle GP 2025 - Round 1 (230)
Parent puzzle:
Pentopia
Related puzzles:
Simple Loop